The “camera” just presents the character’s viewpoint, which makes for nearly seamless transitions between gameplay and cutscenes. While Far Cry 5’s player character was a nameless, mute person only referred to as “Rook,” Far Cry 6 gives Dani Rojas a name, a face, a personality, and most importantly: a voice.įar Cry cutscenes are traditionally in the first person, meaning there isn’t much cinematography involved. The biggest difference between Far Cry 6 and my much beloved Far Cry 5 is the story. It’s melodramatic, sure, but these over-the-top cutscenes perfectly match the tone of the world. Finally, water physics technology has caught up with Far Cry ’s obsession with swimming and boats, and the motion capture adds life to every performance. Overall, the game’s aesthetics are as beautiful as you would expect from an open-world game of this pedigree. In comparison with Far Cry 5’s Joseph Seed or Far Cry 3’s Vaas, Castillo feels grounded and realistic. He chews up the scenery whenever he appears, but it never feels hammy or overdone. UbisoftĮsposito is known for menacing villains like Gus Fring in Breaking Bad and Moff Gideon in The Mandalorian, but with Far Cry 6’s Antón Castillo, his acting skills are fully unleashed.
The female Dani Rojas is seen in the third person in cutscenes.